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Dust in the eyes, uncontrollable ambition and unrealistic timing: Bloomberg revealed the causes of the Cyberpunk 2077 disaster
sixteen.01.2021 [14:00],
Dmitry Rud

Bloomberg journalist Jason Schreier, citing 20 current and former employees of CD Projekt, told what exactly led to, to put it mildly, the problematic launch of Cyberpunk 2077.

The ambitious action RPG was announced back in 2021, but the studio got down to work only at the end of 2021. At the same time, the game underwent a large-scale reboot, including a change in perspective (from third person to first).

At the helm of this incarnation of Cyberpunk 2077 was the head of CD Projekt Adam Badowski — many key employees did not agree with the direction of the project development chosen by the new leader and left the studio.

CD Projekt has given too much attention, according to some Cyberpunk 2077 developers, to impressing outsiders. The worst manifestation of this desire was the 48-minute excerpt shown in the summer of 20221.

That demo is almost completely fake: the gameplay systems were not ready (hence so many cut features like ambushes on cars). Employees believe that the months it took to create the presentation should have been spent on development.

In addition, CD Projekt sought to develop the technology behind Cyberpunk 2077 in parallel with the game itself. As one of the team members put it, it’s like driving a train in front of which rails are laid out at the same time.

Former CD Projekt sound programmer Adrian Jakubiak recalled how at one of the meetings his colleague asked the question whether the company will cope with such a technically complex project in the same period that it took to create The Witcher 3: Wild Hunt. Someone replied: «Let’s figure it out along the way».

The problem of unrealistic timelines plagued CD Projekt throughout Cyberpunk 2077 production. At E3 2021, the game was announced to be released on April 16, 2021 — fans were thrilled, but the staff could only scratch their heads.

The fact is that, judging by the progress of the team at that time, Cyberpunk 2077 would have finished by 2022 (!) year. The developers even started joking and arguing about when the project would be postponed, but the management ruled out such a scenario.

The plan was to release Cyberpunk 2077 on PC, PS4 and Xbox One before the announcement of the new consoles Sony and Microsoft, and then tackle versions for the next generation, which will go free to owners of the game on old consoles.

At the same time, the engineers understood that PS4 and Xbox One would not cope properly with such a complex game as Cyberpunk 2077. Management dismissed concerns citing the success of The Witcher 3: Wild Hunt.

By the end of 2021, the authorities still realized that the transfer could not be avoided, and in mid-January 2021 postponed the release of Cyberpunk 2077 from April to September. Two months later, the world was shaken by the COVID-19 pandemic, and employees had to work from home.

In a post-release apology video, CD Projekt co-founder Marcin Iwinski stated that remote mode has complicated many processes that would normally be taken for granted. The premiere, meanwhile, has moved to November.

Marcin Iwiński

Along with access to office devkits, the developers lost the opportunity to test the game on PS4 and Xbox One, but external tests revealed obvious performance problems.

In the same video, Ivinsky said that testing Cyberpunk 2077 did not show many flaws that console players will face. Employees disagree with this statement: the main problems were identified, but there was not enough time to fix them.

When it was announced in early October that Cyberpunk 2077 went gold, the game still found serious bugs on a regular basis: the project was in bad shape and took longer to develop.

The team still got an additional head start — at the end of October, the release of Cyberpunk 2077 was postponed for another three weeks, until December 10. Exhausted programmers struggled to fix as much as possible.

More than a dozen employees also admitted that they worked overtime all this time (even before the September announcement), although none of their managers and colleagues openly coerced them.

“I used to work 13 hours a day — a little more than my record, probably — five days a week. Some of my friends lost their families because of this nonsense, ”Yakubyak shared.

When Cyberpunk 2077 finally made it to release on December 10, it turned out to be full of bugs of varying severity and almost unplayable on consoles of the past generation.

The developers are confident that bugs and graphical issues will be fixed, but it may not be so easy to regain the trust of fans. However, the industry knows such examples (No Man’s Sky, Final Fantasy XIV).

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