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«The fish rots from the head»: the journalist spoke about the problems of the development studio Dying Light 2
24.02.2021 [12:39],
Dmitry Rud

The Gamer journalist Kirk McKeand, referring to ten former and current Techland employees, spoke about the problems of the Polish studio, which is currently creating Dying Light 2.

Recall that in May 2021, an anonymous worker already talked about the situation in Techland: at that stage, Dying Light 2 suffered from authoritarian leadership, constant reworking of already approved elements and staff outflow.

As Mackind found out, nothing has changed significantly since then. Moreover, one of the employees describes the current situation in the studio with the saying «The fish rots from the head.». Characteristic includes management’s intolerance for criticism.

“As soon as an expert undertakes to advise something that is contrary to the opinion of the collegium, they begin to remove him from the project and responsibilities. As a result, this person leaves on his own or the case ends with dismissal, «said one of McKind’s informants.

So, for example, it happened with the development director of Techland Pavel Zawodny (Pawel Zawodny). Not agreeing with the head of the studio Pavel Markevka (Pawel Marchewka) on the issue of organizing the workflow, he went on vacation, from which he did not return.

Pavel Markevka

The conflict arose due to the fact that Markevka considers it necessary, like «the eye of Sauron» to follow every aspect of the development (plot, artistic component, advertising). An exception is programming in which the manager does not understand anything.

The situation is complicated by Markevka’s tendency to change his own opinions under the influence of external factors. For example, following a conversation with Creative Director Adrian Ciszewski.

It is also reported that Markevka is watching too closely the success of competitors in general and CD Projekt RED in particular: the head’s obsession with the achievements of the Polish studio is called «unhealthy».

“One of his strictest design rules is that an idea cannot be integrated unless it has been successfully applied in another game,” said one Techland employee.

Dying Light 2’s storyline was rewritten «six times or so» during production. According to former Techland screenwriter Pawel Selinger, he had to work with the «monster of Frankenstein.».

As a result of constant changes, even those who have been working on Dying Light 2 for several years at this stage do not understand what the final game will look like and what its plot will be.

In addition, during the development of Dying Light 2, Techland employees were forced to put up with tight budgetary limits and unrealistic deadlines set by management.

Dying Light 2 was originally planned by Markevka for release in 2021, but most of the staff already understood that this dream would not come true. The reality turned out to be sadder: it’s 2021, and the game still doesn’t even have an approximate release date.

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